引言
我在开发过程中经常遇到这样一个问题(简化版描述):一个文本框绑定了TextChanged事件,在另一个方法中我想要改变文本框的值却不想触发TextChanged事件。
一般会使用如下方案解决:1. 先注销TextChanged事件,赋值完重新绑定:
void A_TextChanged(object sender, EventArgs e)
{
A.TextChanged -= A_TextChanged;
// do something.
A.Text = "Hello world!";
// do something.
A.TextChanged += A_TextChanged;
}
void B_TextChanged(object sender, EventArgs e)
{
A.TextChanged -= A_TextChanged;
// do something.
A.Text = "Hello world!";
// do something.
A.TextChanged += A_TextChanged;
}
2. 通用标记isEditing,此时可以适用于多种场景:
bool isEditing = false;
void A_TextChanged(object sender, EventArgs e)
{
if (isEditing)
return;
isEditing = true;
// do something.
A.Text = "Hello world!";
// do something.
isEditing = false;
}
void B_TextChanged(object sender, EventArgs e)
{
if (isEditing)
return;
isEditing = true;
// do something.
A.Text = "Hello world!";
// do something.
isEditing = false;
}
引言小结: 两种方法均采用解绑-执行-绑定的思路,虽然能达到预期的效果,但是实现的冗余代码量太大,感觉很痛苦。public class ExclusiveLock
{
private static Dictionary<object, bool> TagMap = new Dictionary<object, bool>();
public static void Run(object tag, Action action)
{
if (tag != null)
{
if (!TagMap.ContainsKey(tag))
{
TagMap.Add(tag, false);
}
if (!TagMap[tag])
{
TagMap[tag] = true;
action();
TagMap[tag] = false;
}
}
else
{
throw new NullReferenceException("参数tag不能为Null值。");
}
}
}void A_TextChanged(object sender, EventArgs e)
{
ExclusiveLock.Run(this, () =>
{
// do something.
A.Text = "Hello world!";
// do something.
});
}
void B_TextChanged(object sender, EventArgs e)
{
ExclusiveLock.Run(this, () =>
{
// do something.
A.Text = "Hello world!";
// do something.
});
}正文小结:当执行B方法时,将记录Tag为this的信号为true,此时为A赋值,会触发A_TextInput事件,但由于Tag为this的信号已经存在,所以不会执行Action中的代码。版权声明:本文为博主原创文章,未经博主允许不得转载。
原文地址:http://blog.csdn.net/yokeqi/article/details/46660397