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animation-circleProgress

时间:2015-07-16 11:48:51      阅读:172      评论:0      收藏:0      [点我收藏+]

标签:animation   插值   开源   

CircleProgress
github上一个开源项目
代码的主要目录是这样
1. CircleProgress
2. EaseInOutCubicInterpolator
3. MainActivity
MainActivity是主界面负责布局的初始化和动画的启动暂停等控制
EaseInOutCubicInterpolator是时间插值生成的类
下面附上加了注释的代码:

package me.fichardu.circleprogress;

import android.animation.TimeInterpolator;
import android.content.Context;
import android.content.res.TypedArray;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.graphics.Point;
import android.util.AttributeSet;
import android.util.Log;
import android.view.View;
import android.view.animation.AnimationUtils;

public class CircleProgress extends View {

    private static final int RED = 0xFFE5282C;
    private static final int YELLOW = 0xFF1F909A;
    private static final int BLUE = 0xFFFC9E12;
    private static final int COLOR_NUM = 3;
    private int[] COLORS;
    private TimeInterpolator mInterpolator = new EaseInOutCubicInterpolator();

    private final double DEGREE = Math.PI / 180;
    private Paint mPaint;
    private int mViewSize;
    private int mPointRadius;
    private long mStartTime;
    private long mPlayTime;
    private boolean mStartAnim = false;
    private Point mCenter = new Point();

    private ArcPoint[] mArcPoint;
    private static final int POINT_NUM = 15;
    private static final int DELTA_ANGLE = 360 / POINT_NUM;
    private long mDuration = 3600;

    public CircleProgress(Context context) {
        super(context);
        //构造函数初始化时开始初始化View
        init(null, 0);
    }

    public CircleProgress(Context context, AttributeSet attrs) {
        super(context, attrs);
        init(attrs, 0);
    }

    public CircleProgress(Context context, AttributeSet attrs, int defStyle) {
        super(context, attrs, defStyle);
        init(attrs, defStyle);
    }

    private void init(AttributeSet attrs, int defStyle) {
        //初始化存放15个点的数组
        mArcPoint = new ArcPoint[POINT_NUM];
        //构建画布并设置画布的属性
        mPaint = new Paint();
        //加上抗锯齿
        mPaint.setAntiAlias(true);
        //画的点为实心点
        mPaint.setStyle(Paint.Style.FILL);
        //自定义属性,这里主要是为了给点上色,似乎不适用自定义颜色也可以
        TypedArray a = getContext().obtainStyledAttributes(attrs, R.styleable.CircleProgress, defStyle, 0);
        int color1 = a.getColor(R.styleable.CircleProgress_color1, RED);
        int color2 = a.getColor(R.styleable.CircleProgress_color2, YELLOW);
        int color3 = a.getColor(R.styleable.CircleProgress_color3, BLUE);
        a.recycle();

        COLORS = new int[]{color1, color2, color3};
    }

    @Override
    protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
        //当View被初始化被调用来获取view的大小
        int defaultSize = getResources().getDimensionPixelSize(R.dimen.default_circle_view_size);
        int width = getDefaultSize(defaultSize, widthMeasureSpec);
        int height = getDefaultSize(defaultSize, heightMeasureSpec);
        //在这里取一个长宽最小的size
        mViewSize = Math.min(width, height);
        //取一个正方形
        setMeasuredDimension(mViewSize, mViewSize);
        //设置中心点,在ondraw里面进行绘制
        mCenter.set(mViewSize / 2, mViewSize / 2);
        //view初始化好后开始画点
        calPoints(1.0f);
    }

    @Override
    protected void onDraw(Canvas canvas) {
        //view初始化好后开始调用onDraw,所以Ondraw是在onMeasure之后被调用
        //canvas.save()保存之前的状态,保存之后再进行包括平移旋转等的绘制
        canvas.save();
        //移动坐标原点
        canvas.translate(mCenter.x, mCenter.y);
        //获取时间因子
        float factor = getFactor();
        //按照计算好的因子进行旋转
        canvas.rotate(36 * factor);
        float x, y;
        //通过插值getItemFactor重新计算点的位置
        for (int i = 0; i < POINT_NUM; ++i) {
            mPaint.setColor(mArcPoint[i].color);
            float itemFactor = getItemFactor(i, factor);
            x = mArcPoint[i].x - 2 * mArcPoint[i].x * itemFactor;
            y = mArcPoint[i].y - 2 * mArcPoint[i].y * itemFactor;
            canvas.drawCircle(x, y, mPointRadius, mPaint);
        }
        //取出之前保存的状态,Onsave和onrestore配对使用是为了只修改我们需要的而不影响其他的元素
        canvas.restore();

        if (mStartAnim) {
            //一旦动画开始了,开始刷新和绘制的循环,保持动画一直运转
            postInvalidate();
        }
    }

    private void calPoints(float factor) {
        //这个方法比较好理解,定义半径后,根据半径和点的个数计算每个点位置
        int radius = (int) (mViewSize / 3 * factor);
        mPointRadius = radius / 12;

        for (int i = 0; i < POINT_NUM; ++i) {
            float x = radius * -(float) Math.sin(DEGREE * DELTA_ANGLE * i);
            float y = radius * -(float) Math.cos(DEGREE * DELTA_ANGLE * i);

            ArcPoint point = new ArcPoint(x, y, COLORS[i % COLOR_NUM]);
            mArcPoint[i] = point;
        }
    }


    private float getFactor() {
        //根据已进行的时间,计算接下来的旋转的角度,参加onDraw中的rotate(36*getFactor)
        if (mStartAnim) {
            mPlayTime = AnimationUtils.currentAnimationTimeMillis() - mStartTime;
        }
        float factor = mPlayTime / (float) mDuration;
        return factor % 1f;
    }

    private float getItemFactor(int index, float factor) {
        //点运行轨迹的核心算法-插值就来源于mInterpolator.getInterpolation,参考EaseInOutCubicInterpolator
        float itemFactor = (factor - 0.66f / POINT_NUM * index) * 3;
        if (itemFactor < 0f) {
            itemFactor = 0f;
        } else if (itemFactor > 1f) {
            itemFactor = 1f;
        }
        return mInterpolator.getInterpolation(itemFactor);
    }

    public void startAnim() {
        mPlayTime = mPlayTime % mDuration;
        mStartTime = AnimationUtils.currentAnimationTimeMillis() - mPlayTime;
        mStartAnim = true;
        postInvalidate();
    }

    public void reset() {
        stopAnim();
        mPlayTime = 0;
        postInvalidate();

    }

    public void stopAnim() {
        mStartAnim = false;
    }

    public void setInterpolator(TimeInterpolator interpolator) {
        mInterpolator = interpolator;
    }

    public void setDuration(long duration) {
        mDuration = duration;
    }

    public void setRadius(float factor) {
        stopAnim();
        calPoints(factor);
        startAnim();
    }

    static class ArcPoint {
        float x;
        float y;
        int color;

        ArcPoint(float x, float y, int color) {
            this.x = x;
            this.y = y;
            this.color = color;
        }
    }

}
package me.fichardu.circleprogress;

import android.animation.TimeInterpolator;

/**
 * The MIT License (MIT)
 *
 * Copyright (c) 2015 fichardu
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in all
 * copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NON INFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
 * SOFTWARE.
 */
public class EaseInOutCubicInterpolator implements TimeInterpolator {

    @Override
    public float getInterpolation(float input) {
        if ((input *= 2) < 1.0f) {
            //轨迹方程 0.5*x^3
            return 0.5f * input * input * input;
        }
        input -= 2;
        //轨迹方程0.5*x^3+1
        return 0.5f * input * input * input + 1;
    }

}

主activity比较简单就不加注释了

package me.fichardu.circleprogress;

import android.os.Bundle;
import android.support.v7.app.ActionBarActivity;
import android.view.Menu;
import android.view.MenuItem;
import android.view.View;
import android.widget.SeekBar;


public class MainActivity extends ActionBarActivity implements View.OnClickListener {

    private CircleProgress mProgressView;
    private View mStartBtn;
    private View mStopBtn;
    private View mResetBtn;

    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_main);

        mProgressView = (CircleProgress) findViewById(R.id.progress);
        mProgressView.startAnim();
        mStartBtn = findViewById(R.id.start_btn);
        mStartBtn.setOnClickListener(this);
        mStopBtn = findViewById(R.id.stop_btn);
        mStopBtn.setOnClickListener(this);
        mResetBtn = findViewById(R.id.reset_btn);
        mResetBtn.setOnClickListener(this);

        SeekBar mSeekBar = (SeekBar) findViewById(R.id.out_seek);
        mSeekBar.setOnSeekBarChangeListener(new SeekBar.OnSeekBarChangeListener() {
            @Override
            public void onProgressChanged(SeekBar seekBar, int progress, boolean fromUser) {

            }

            @Override
            public void onStartTrackingTouch(SeekBar seekBar) {

            }

            @Override
            public void onStopTrackingTouch(SeekBar seekBar) {
                float factor = seekBar.getProgress() / 100f;
                mProgressView.setRadius(factor);
            }
        });
    }


    @Override
    public boolean onCreateOptionsMenu(Menu menu) {
        // Inflate the menu; this adds items to the action bar if it is present.
        getMenuInflater().inflate(R.menu.menu_main, menu);
        return true;
    }

    @Override
    public boolean onOptionsItemSelected(MenuItem item) {
        // Handle action bar item clicks here. The action bar will
        // automatically handle clicks on the Home/Up button, so long
        // as you specify a parent activity in AndroidManifest.xml.
        int id = item.getItemId();

        //noinspection SimplifiableIfStatement
        if (id == R.id.action_settings) {
            return true;
        }

        return super.onOptionsItemSelected(item);
    }

    @Override
    public void onClick(View v) {
        if (v == mStartBtn) {
            mProgressView.startAnim();
        } else if (v == mStopBtn) {
            mProgressView.stopAnim();
        } else if (v == mResetBtn) {
            mProgressView.reset();
        }
    }
}

点的位置的计算是app特有的设计,插值器是一个共性的知识,是学习这个开源代码的核心。

版权声明:本文为博主原创文章,未经博主允许不得转载。

animation-circleProgress

标签:animation   插值   开源   

原文地址:http://blog.csdn.net/serapme/article/details/46907425

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