//检测游戏是否结束
void GameScene :: doCheck()
{
        bool isGameOver = true ;
        //判断每一个的上下左右和自己是否相同
        for ( int y = 0 ; y < 4; y++)
        {
               for ( int x = 0 ; x < 4; x++)
               {
                      if ( cardArr [x ][ y]-> getNumber () == 0 ||
                            ( x< 3 && cardArr[ x ][y ]-> getNumber() == cardArr [x + 1][ y ]->getNumber ()) ||
                            ( x> 0 && cardArr[ x ][y ]-> getNumber() == cardArr [x - 1][ y ]->getNumber ()) ||
                            ( y< 3 && cardArr[ x ][y ]-> getNumber() == cardArr [x ][ y+ 1 ]->getNumber ()) ||
                            ( y> 0 && cardArr[ x ][y ]-> getNumber() == cardArr [x ][ y- 1 ]->getNumber ()) )
                      {
                            isGameOver = false;
                      }
               }
        }
        if ( isGameOver )
        {
               //重来
               Director ::getInstance ()-> replaceScene( TransitionFade ::create ( 1, GameScene ::createScene ()));
        }
}
        //分数
        int score ;
        //显示分数控件
        LabelTTF * cardNumberTTF ;
        //设置分数
        void setScore ( int score );
//设置分数
void GameScene :: setScore( int score )
{
        cardNumberTTF ->setString ( __String:: createWithFormat ("%i" , score)-> getCString ());
}
        score = 0;
        cardNumberTTF = LabelTTF:: create ("0" , "Consolas" , 70 );
        cardNumberTTF ->setPosition ( Point( visibleSize .width / 2 + 340 , visibleSize .height / 2 - 100 ));
        addChild (cardNumberTTF );
//改变分数 score += cardArr[ x ][y ]-> getNumber();
【来写个2048吧】—— 游戏结束检测与添加分数,布布扣,bubuko.com
原文地址:http://blog.csdn.net/wxk_bigworld/article/details/25206229