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Game Development Patterns and Best Practices

时间:2019-01-15 00:57:01      阅读:123      评论:0      收藏:0      [点我收藏+]

标签:style   comm   eve   cti   evel   develop   design   flyweight   pool   

1. Introduction to Design Patterns

2. One Instance to Rule Them All - Singletons

3. Creating Flexibility with the Component Object Model

4. Aritificial Intelligence Using the State Pattern

5. Decoupling Code via the Factory Method Pattern

6. Creating Objects with the Prototype Pattern

7. Improving Performance with Object Pools

8. Controlling the UI via the Command Pattern

9. Decoupling Gameplay via the Observer Pattern

10. Sharing Objects with the Flyweight Pattern

11. Understanding Graphics and Animation

12. Best Practices

 

1. Introduction to Design Patterns

2. One Instance to Rule Them All - Singletons

3. Creating Flexibility with the Component Object Model

4. Aritificial Intelligence Using the State Pattern

5. Decoupling Code via the Factory Method Pattern

6. Creating Objects with the Prototype Pattern

7. Improving Performance with Object Pools

8. Controlling the UI via the Command Pattern

9. Decoupling Gameplay via the Observer Pattern

10. Sharing Objects with the Flyweight Pattern

11. Understanding Graphics and Animation

12. Best Practices

Game Development Patterns and Best Practices

标签:style   comm   eve   cti   evel   develop   design   flyweight   pool   

原文地址:https://www.cnblogs.com/revoid/p/10269668.html

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