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SuperSocket实例

时间:2019-10-07 23:01:44      阅读:111      评论:0      收藏:0      [点我收藏+]

标签:initial   bootstrap   class   响应   逗号   public   oid   cal   app   

下载地址:https://files.cnblogs.com/files/xixixing/ConsoleApp.zip

创建控制台应用程序:ConsoleApp

MySession.cs

using SuperSocket.SocketBase;
using SuperSocket.SocketBase.Protocol;
using System;

namespace ConsoleApp
{
    /// <summary>
    /// 用来发送和接收客户端信息,一个客户端相当于一个session(会话)。
    /// 自定义连接类MySession,继承AppSession,并传入到AppSession
    /// </summary>
    public class MySession : AppSession<MySession>
    {
        /// <summary>
        /// 新连接
        /// </summary>
        //protected override void OnSessionStarted()
        //{
        //    this.Send("\r\nHello User");
        //}

        /// <summary>
        /// 未知的请求
        /// </summary>
        /// <param name="requestInfo"></param>
        protected override void HandleUnknownRequest(StringRequestInfo requestInfo)
        {
            //this.Send("\r\nUnknown Request");
        }

        /// <summary>
        /// 捕捉异常并输出
        /// </summary>
        /// <param name="e"></param>
        protected override void HandleException(Exception e)
        {
            //this.Send("\r\nException: {0}", e.Message);
        }

        /// <summary>
        /// 连接关闭
        /// </summary>
        /// <param name="reason"></param>
        protected override void OnSessionClosed(CloseReason reason)
        {
            base.OnSessionClosed(reason);
        }
    }
}

MyServer.cs

using SuperSocket.SocketBase;
using System;

namespace ConsoleApp
{
    /// <summary>
    /// 自定义服务器类MyServer,继承AppServer,并传入自定义连接类MySession
    /// </summary>
    public class MyServer : AppServer<MySession>
    {
        protected override void OnStarted()
        {
            base.OnStarted();
            //Console.WriteLine("服务器已启动");
        }

        /// <summary>
        /// 输出新连接信息
        /// </summary>
        /// <param name="session"></param>
        protected override void OnNewSessionConnected(MySession session)
        {
            base.OnNewSessionConnected(session);
            //输出客户端IP地址
            Console.Write("\r\n" + session.LocalEndPoint.Address.ToString() + ":连接");
        }

        /// <summary>
        /// 输出断开连接信息
        /// </summary>
        /// <param name="session"></param>
        /// <param name="reason"></param>
        protected override void OnSessionClosed(MySession session, CloseReason reason)
        {
            base.OnSessionClosed(session, reason);
            //输出客户端IP地址
            Console.Write("\r\n" + session.LocalEndPoint.Address.ToString() + ":断开连接");
        }

        protected override void OnStopped()
        {
            base.OnStopped();
            Console.WriteLine("服务器已停止");
        }
    }
}

Program.cs

using System;
using SuperSocket.SocketBase;
using SuperSocket.SocketEngine;

namespace ConsoleApp
{
    class Program
    {
        static void Main(string[] args)
        {
            var bootstrap = BootstrapFactory.CreateBootstrap();

            if (!bootstrap.Initialize()) //启动SuperSocket
            {
                Console.WriteLine("初始化失败!");
                Console.ReadKey();
                return;
            }
            var result = bootstrap.Start();

            Console.WriteLine("服务正在启动: {0}!", result);

            if (result == StartResult.Failed)
            {
                Console.WriteLine("服务启动失败!");
                Console.ReadKey();
                return;
            }
            Console.WriteLine("服务启动成功,请按‘E‘停止服务!");

            while (Console.ReadKey().KeyChar != E)
            {
                Console.WriteLine();
                continue;
            }

            //停止服务
            bootstrap.Stop();
            Console.WriteLine("服务已停止!");
            Console.ReadKey();
        }
    }
}

MyKey.cs,写了两个Key:HELLO、READY,响应的结果都是1234

using SuperSocket.SocketBase.Command;
using SuperSocket.SocketBase.Protocol;

namespace ConsoleApp
{
    public class HELLO : CommandBase<MySession, StringRequestInfo>
    {
        /// <summary>
        /// 自定义执行命令方法,注意传入的变量session类型为MySession
        /// </summary>
        /// <param name="session"></param>
        /// <param name="requestInfo"></param>
        public override void ExecuteCommand(MySession session, StringRequestInfo requestInfo)
        {
            session.Send("1234");
        }
    }
    public class READY : CommandBase<MySession, StringRequestInfo>
    {
        public override void ExecuteCommand(MySession session, StringRequestInfo requestInfo)
        {
            session.Send("1234");
        }
    }
}

App.config

<?xml version="1.0" encoding="utf-8" ?>
<configuration>
  <configSections>
    <!--log 日志记录-->
    <section name="log4net" type="System.Configuration.IgnoreSectionHandler"/>
    <!--SocketEngine-->
    <section name="superSocket" type="SuperSocket.SocketEngine.Configuration.SocketServiceConfig, SuperSocket.SocketEngine"/>
  </configSections>
  <!--服务信息描述,在window服务模式下的名称标识-->
  <appSettings>
    <add key="ServiceName" value="SupperSocketService"/>
    <add key="ServiceDescription" value="黄昏前黎明后的Socket程序"/>
  </appSettings>
  <!--SuperSocket服务配置信息 serverType是项目的服务,如我自定义的MyServer-->
  <!--name: 实例名称
      textEncoding 编码方式"gb2312","utf-8" 默认是acii
      serverType: 实例运行的AppServer类型。逗号左边的是你自定义的server在项目中的位置,逗号右边是项目名
      ip: 服务器ip
      port: 侦听端口-->
  <superSocket>
    <servers>
      <server name="ConsoleApp" textEncoding="gb2312" serverType="ConsoleApp.MyServer,ConsoleApp" ip="Any" port="2000">
        <!--ip="192.168.0.40"-->
      </server>
    </servers>
  </superSocket>
  <startup>
    <supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5" />
  </startup>
</configuration>

 

SuperSocket实例

标签:initial   bootstrap   class   响应   逗号   public   oid   cal   app   

原文地址:https://www.cnblogs.com/xixixing/p/11632726.html

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