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Android开发环境搭建常见问题(不定时更新)
1.关于 Parsing Data for android-L failed Unsupported major.minor version 51.0 错误 错误解决方案: 升级Android L,要求编译环境为jdk1.7,所以环境是jdk1.6的IDE会报 "Parsing Data for android-L failed Unsupported major.minor vers...
分类:移动开发   时间:2014-08-06 11:55:41    阅读次数:204
android滑动组件嵌套一般思路,多任务手势思路,触摸传递思路,【例】listview嵌套viewpager
在android UI开发中,我们经常会遇到这种需求: 两个支持滑动的组件,比如listview嵌套多个listview,listview的item是一个viewpager或gallary?亦或是scrollview嵌套scrollview等等。 本文介绍了设计嵌套滑动组件的一般思路和常见问题,希望能够帮助想要做类似开发的开发者。...
分类:移动开发   时间:2014-08-05 14:11:45    阅读次数:251
删除 OpenStack Nova Volume 时遇到的 error_deleting 问题
(1)、进入数据库mysql-uroot–p(2)、查看数据库信息mysql>showdatabases;(3)、进入cinder数据库mysql>usecinder;(4)、查看cinder数据库表信息(5)查看error_deleting状态volumesmysql>selectstatus,idfromvolumeswherestatus=‘error_deleting‘;(6)变更err..
分类:其他好文   时间:2014-08-05 11:36:20    阅读次数:702
用镜像建立虚拟机时网卡无法启动并获得IP
一般建立的虚拟机都有/etc/udev/rules.d/70-persistent-net.rules这个目录,这个文件绑定了网卡和mac地址,所以新建机器是换了网卡后,mac地址就变了,所以网卡无法启动,如果要解决这个问题,需要把这个目录删除。(1)、vi/etc/sysconfig/network-scripts/ifcfg-eth0这个文件..
分类:其他好文   时间:2014-08-05 11:36:09    阅读次数:254
“Object "netns" is unknown, try "ip help".\n'”报错
tail-f/var/log/neutron/dhcp-agent.logBydefault,CentOS6.4doesnotsupportnetworknamespaces.Ifonewantstotestthenewvirtualizationplatforms(Docker,OpenStack,&co…)onaCentOSserver,allfeatureswon’tbeavailable.ForOpenStackforexample,Neutronwon’tworkasexpected,..
分类:Web程序   时间:2014-08-05 11:35:39    阅读次数:1996
CString的GetBuffer用法,GetBuffer本质,GetBuffer常见问题解决方法
一.函数原型CString::GetBufferLPTSTR GetBuffer( int nMinBufLength );throw( CMemoryException );Return ValueAn LPTSTR pointer to the object’s (null-terminated...
分类:其他好文   时间:2014-08-05 10:56:49    阅读次数:366
A trip through the Graphics Pipeline 2011_12 Tessellation
Welcome back! This time, we’ll look into what is perhaps the “poster boy” feature introduced with the D3D11 / Shader 5.x hardware generation: Tessella...
分类:其他好文   时间:2014-08-05 02:55:48    阅读次数:272
A trip through the Graphics Pipeline 2011_02
Welcome back. Last part was about vertex shaders, with some coverage of GPU shader units in general. Mostly, they’re just vector processors, but the.....
分类:其他好文   时间:2014-08-05 00:35:28    阅读次数:288
A trip through the Graphics Pipeline 2011_11 Stream Out
Welcome back! This time, the focus is going to be on Stream-Out (SO). This is a facility for storing the Output of the Geometry Shader stage to memory...
分类:其他好文   时间:2014-08-05 00:34:38    阅读次数:299
A trip through the Graphics Pipeline 2011_04
Welcome back. Last part was about vertex shaders, with some coverage of GPU shader units in general. Mostly, they’re just vector processors, but the.....
分类:其他好文   时间:2014-08-05 00:33:00    阅读次数:343
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