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POJ 3009 Curling 2.0 {广度优先搜索}
原题$On Planet MM-21, after their Olympic games this year, curling is getting popular. But the rules are somewhat different from ours. The game is played on an ice game board on which a square mesh is ma...
分类:Web程序   时间:2015-12-10 17:09:26    阅读次数:258
Unity自定义mesh以及编译器
Star自定义编辑器简易教程 an introduction to custom editors原文地址 http://catlikecoding.com/unity/tutorials/star/http://blog.csdn.net/lilanfei/article/details/76808...
分类:编程语言   时间:2015-12-09 16:52:52    阅读次数:587
UE4 Tutorial - Custom Mesh Component
UE4 Tutorial - Custom Mesh ComponentOver the last few weeks I've been working on an old idea that I had and ended up starting from scratch. In my rese...
分类:其他好文   时间:2015-12-07 11:57:18    阅读次数:323
UE4 在C++ 动态生成几何、BSP体、Brush ---- Mesh_Generation
参考文献:https://wiki.unrealengine.com/Procedural_Mesh_Generationhttps://answers.unrealengine.com/questions/100323/how-to-create-spawn-boxes-with-box-brus...
分类:编程语言   时间:2015-12-03 13:30:21    阅读次数:528
Unity实现一个morpher/blendShape
using UnityEngine;using System.Collections;[RequireComponent (typeof (MeshFilter))]public class BlendShape : MonoBehaviour{ public Mesh[] meshs; ...
分类:编程语言   时间:2015-12-03 11:20:27    阅读次数:707
[ActionScript 3.0] Away3D 旋转效果
1 package 2 { 3 import away3d.containers.View3D; 4 import away3d.entities.Mesh; 5 import away3d.events.MouseEvent3D; 6 import a...
分类:其他好文   时间:2015-11-27 13:06:06    阅读次数:220
通过组合mesh优化资源
using UnityEngine;using System.Collections;using System.Collections.Generic;public class ConbineOpMesh : MonoBehaviour { void Start () { CombineToMe.....
分类:其他好文   时间:2015-11-18 09:14:35    阅读次数:184
3D基础知识——02 3D模型
学习笔记适合新手,如有错误请指正。?号处也请各位指点下,谢谢。Mesh网格模型点击主菜单》Assets》Import Package》Characters,将资源包导入工程将Constructer拖入场景,然后点击Scene标签下的Shaded按钮,选择渲染模式为Wireframe观察此模式下的人物...
分类:其他好文   时间:2015-11-12 21:44:05    阅读次数:315
导航系统——03分离网格链接
学习笔记适合新手,如有错误请指正。?号处也请各位指点下,谢谢。分离网格链接(off-Mesh Links)用于在不链接的导航区域间创建路径,我们可将其理解为“传送门”新建一个空游戏对象,命名为Off Mesh Link Left置于左侧地形的右下角新建一个空游戏对象,命名为Off Mesh Link...
分类:其他好文   时间:2015-11-11 14:49:58    阅读次数:281
Unity3d 制作动态Mesh且可以随地面凹凸起伏
适用情景:主角带着光环,光环用一张贴图,要贴在地面上,并且随地面凹凸起伏//代码using UnityEngine;using System.Collections;[RequireComponent(typeof(MeshFilter))][RequireComponent(typeof(Mesh...
分类:编程语言   时间:2015-11-03 19:17:57    阅读次数:893
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